Project Overview

2nd Semester
Project FEAR simulates what you experience during an interactive horror movie, which is perceived in small black room we built, so that you are alone with your fear.

If you enter the box the user has to clip a pulse sensor to your ear, input his biological data, put on noise cancelling headphones and take a video camera into your hands and start to experience the horror.

Scope of Work

Interaction Design

There are several features that allow the user to interact with the experience:
The video camera reveals the user the part of the movie he sees. Your view is limited to a flashlight circle you create with your camera and everything else is blacked out.
The pulse sensor on your ear interacts with the story. If your heart rate stays low, the scenes become more horrifying and are switched to more intense cuts. If the rate is too high, the simulation shows you scenes that are more story based than scary or it can even stop by letting the main character die. With simple kinect gestures the user is able to decide if he wants to open certain doors or choose between different paths to go.

After your experience you will see an output of how your body reacted to the scenes and if you were scared or not. We researched how humans react to fear and if there are any bodily signs. What we found was the inspiration for this project and if you see your output graphs, you are able to pick different events like for example a release of cortisol in your body. But what is cortisol? To implement a learning possibility the user can hover over the cortisol marker and is able to watch a video explaining it.

Team: Alex Henker, Ivan Iovine, Volker Matthes, Christian Tielmann

Final Outcome

c-shape

Related Projects

Sonitus iste temeritas alioqui amor vos autem. Desipio vitium vulariter victus vomer cumque adfero. Taedium sum ante sustineo cito censura corporis virtus cuius.